The Light and How to Swing It: c paladin run

I still remember the unmitigated joy I felt, sitting in my crummy seat far off to the left of the main stage at BlizzCon 2011, as Blizzard began to go into the new talent system for Mists of Pandaria and a screenshot of the paladin tree was shown. Sitting at the top of the new tree was a tier of familiar names: Speed of Light, Long Arm of the Law, Pursuit of Justice -- all the names of the various speed enhancements that the class currently had. Sweet fancy Moses, it was a tier of "gap closers"!
I slap some scare quotes on the phrase gap closer because, despite that being my holy grail for the past two years, let's be honest -- the new talents aren't technically gap closers. They don't have the immediacy of a Charge or a Death Grip. But they're as close as we're going to get without some homogenized Divine Charge, and to a point, they will help us close a gap. They're acceptable substitutions, each with its own positives and negatives.
Filed under: Paladin, (Paladin) The Light and How to Swing It
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